Magic

Mage units are capable of performing spells during gameplay. Spells can be cast at any point during a player's turn after the player has drawn a card. There are 4 different fields of magic: Mysticism, Destruction, Conjuration, and Restoration. Mysticism alters the world and stats of units. Destruction deals damage to units. Conjuration summons units to aid in the fight. Restoration heals units of damage and status effects. Mages may only use spells from the field that they select at the start of the game (unless stated otherwise).

Spells cost Mana to perform, and there are several ways to acquire Mana. If you have Mages in your army, you may draw one Mana card for each Mage at the beginning of your turn. Certain buildings, such as the Mages Guild also generate Mana during your turn, and having a Mana well in your Territory also generates additional Mana. Some spells may require you to roll a die to take effect. If you fail to meet the requirements, the cost of the spell is still spent. As long as you can afford to cast the spell, there is no limit to how many spells you may cast in a single turn.